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dc27564ffa
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09fcf7bb42
2 changed files with 6 additions and 26 deletions
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@ -203,12 +203,6 @@ in {
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};
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};
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};
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};
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# https://wiki.hyprland.org/Configuring/Variables/#render
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render = {
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explicit_sync = 1;
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explicit_sync_kms = 1;
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};
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# https://wiki.hyprland.org/Configuring/Variables/#cursor
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# https://wiki.hyprland.org/Configuring/Variables/#cursor
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cursor = {
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cursor = {
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hide_on_key_press = true;
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hide_on_key_press = true;
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@ -18,41 +18,27 @@ in {
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settings = {
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settings = {
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background_alpha = 0;
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background_alpha = 0;
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background_color = "002b36";
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background_color = "002b36";
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battery = true;
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battery_watt = true;
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core_load = true;
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core_load = true;
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cpu_color = "268bd2";
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cpu_color = "268bd2";
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cpu_temp = true;
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device_battery = "gamepad,mouse";
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device_battery = "gamepad,mouse";
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dynamic_frame_timing = true;
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engine_color = "dc322f";
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engine_color = "dc322f";
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font_file = "${(pkgs.nerdfonts.override {fonts = ["Iosevka"];})}/share/fonts/truetype/NerdFonts/IosevkaNerdFontPropo-SemiBold.ttf";
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font_file = "${pkgs.nerdfonts}/share/fonts/truetype/NerdFonts/IosevkaNerdFont-Bold.ttf";
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font_size = 24;
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font_size = 24;
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fps_limit = "100,75,60,50"; # !! Monitor dependent
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fps_limit = "100,75,60"; # !! Monitor dependent
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fps_limit_method = "early"; # Smoother frametimes compared to late
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fps_limit_method = "early"; # Smoother frametimes compared to late
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frametime = true;
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frame_timing = true;
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frametime_color = "859900";
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frametime_color = "859900";
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#// gl_vsync = -1; # Adaptive
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gl_vsync = -1; # Adaptive
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gpu_color = "2aa198";
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gpu_color = "2aa198";
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gpu_load_change = true;
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gpu_temp = true;
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gpu_stats = true;
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gpu_stats = true;
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hud_compact = true;
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io_color = "b58900";
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io_read = true;
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io_write = true;
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no_display = true; # Hide by default
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no_display = true; # Hide by default
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position = "top-center";
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position = "top-center";
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ram = true;
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ram = true;
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ram_color = "d33682";
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ram_color = "d33682";
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reload_cfg = "Control_L+Shift_L+slash";
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text_color = "ffffff";
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show_fps_limit = true;
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swap = true;
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text_color = "fdf6e3";
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throttling_status_graph = true;
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toggle_fps_limit = "Control_L+period";
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toggle_fps_limit = "Control_L+period";
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toggle_hud = "Control_L+slash";
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toggle_hud = "Control_L+slash";
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#// vsync = 0; # Adaptive
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vsync = 0; # Adaptive
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vram = true;
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vram = true;
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vram_color = "6c71c4";
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vram_color = "6c71c4";
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};
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};
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